If you follow me on Twitter, you’ll know that I post polls to determine the content of these tutorials! Y’all are keeping up the trend of voting for this procedural geometry series, so as requested, here’s part 2 😀
Which tutorial topic do y’all want to see next week?
— Lindsey Reid (@thelindseyreid) February 4, 2018
If you missed Intro to Procedural Geometry, Part 1, and you’re unfamiliar with how vertices and triangles work, I highly recommend checking out that tutorial first.
This tutorial assumes you know:
- Basics of using Unity (creating objects, attaching scripts, using the inspector)
- How to code in C# (or at least a similar language)
- The high-level of how 3D geometry is represented in code (vertices and triangles)
- How to use Unity’s Mesh API to create geometry
- How to create a plane mesh in code
This tutorial will teach you:
- How to create a cube’s vertices and triangles
- How normals & UVs work (part 3)
- How to texture procedural meshes (part 4)
Let’s get started!