Procedural Sphere / Ellipsoid Tutorial

DISCLAIMER #1: Code presented here is pseudocode that does NOT necessarily reflect production Limit Theory code.

DISCLAIMER #2: This tutorial assumes you have at least basic knowledge of 3D geometry and related math.

I’ve seen plenty of tutorials for procedural spheres online, but most of them present the pseudocode (or even worse, language-specific code) for a sphere without explaining why it works. But if you want to really learn how to create procedural meshes – especially creative ones like torii or mesh warps like stellation and extrusion – it helps massively to first understand how the simple ones work.

Continue reading Procedural Sphere / Ellipsoid Tutorial