About

Heya, I’m Linden Reid, a freelance game developer, previously an engineer at Blizzard and EA.

Disclaimer: my work on this blog is NOT representative of nor sponsored by Blizzard or any other studio I’ve worked for.

On this blog, I write tutorials on creating shaders and procedural geometry in Unity. I also stream gaming and game development on Twitch.

I love teaching and helping others, including other game industry minorities. If there’s something I can do to help you, feel free to reach out to me. ❤

Follow me on Twitter @so_good_lin for updates.

Illustration of me is by @teatigercafe!